Stupiduel and Multiple Intelligences
This is a review I found on Boardgeek.com and thought it gave some good examples of Stupiduel. To see the original review: http://www.boardgamegeek.com/thread/124040
Game Play
The game play is pretty simple and relies entirely on the imagination of the players. The cards come in two type, items and modifiers. On your turn you choose to kill one other player using one item and as many modifiers as you like. The defender can then ask two questions about your story before defending himself. He has the same options, one item and as many modifiers as he’d like to weave his tale of why he isn’t dead.
If the attacker agrees the defense is good, then he lives. If he doesn’t, then the other players vote. Once you die, you loee a life. In the basic game, you start with 3 and when you’re out of lives you’re dead.
Intelligences
This review is part of a series of reviews I’m doing as I evaluate games my wife may use in her classroom or that I’m using with my Boy Scouts. Apart from the normal review, I try to identify the kinds of intelligence that the game will use. For an explanation of multiple intelligences, see: my blog post at: http://www.boardgamegeek.com/article/786097
Linguistic
Since this is a story-telling and imagination game, those with a high linguistics intelligence do very well at this game.
Logical-Mathematical
Because the stories don’t have to make sense, it can be difficult for the logical-mathematical types to supend their disbelief.
Spatial
Because the game and the stories are flexible, spatial intelligence can help to make some of the stories better.
Bodily Kinesthetic
Having a good body-sense can be useful in creating stories. It can also help if others perceive you as being physically capable of some of the methods of mayhem you describe.
Interpersonal
In any head-to-head game with voting, interpersonal skills are always valuable.
Intrapersonal
It takes a certain maturity to deal with people announcing and/or voting for your death sometimes multiple times per round of the table.
Age Appropriateness
The theme of the game and the requirement to read and understand the cards makes it difficult to play with younger kids. I’ve played with 8 year olds mostly successfully, but I don’t know that I’d do it again. I think kids 10 and up usually do a better job with the game.
Overall
This is a good game for stimulating imagination and it can work well for many different people. That said, it is player elimination and it can lead to bullying and shark attack tactics once someone has been hurt.